Gunbolt, a game by fledgling Indie developer Stratobit, gives an impression of being a super-low-budget title right from the opening. An arpeggio of midi guitar sounds, a low resolution 3D sprite slides onscreen, and an obviously cobbled-together opening cut scene plays at an agonizingly slow pace. Unfortunately, the impression never wore off.
Playing Singularis is a surprisingly enjoyable experience. The game is quite impressive, with a great amount of depth and game play considering it was made by just one man. At certain points, you cannot help but laugh at the humorous story, and at only $14, the price of the game is also just right for multiple hours of fun. Note: The publishers reduced the price to $7.50 as of November 30th 2009.
It’s only fitting that Namco Games should offer a legendary arcade game a facelift. BurgerTime Deluxe attempts to update the venerable BurgerTime, but falls short. It tries to shoehorn this fast-paced arcade game into a lifeless casual gaming presentation, and much like an aging pop star on a glitzy comeback tour, the magic is gone.
Here’s a trailer for a game called Runman: Race around the World created by Tom Sennett and Matt Thorson. They plan to release the game next week October 1st. Feel free to check the trailer out. The game looks very interesting and we love their choice of music for the sound.
Banjo and Kazooie, Ratchet and Clank, Solid Snake and Otacon, Sam and Max. All these pairings have two things in common. First, they act as partners, working in sync to beat their respective games. And, second, they all come from GOOD games. This may be a good lesson for video game designers, as duos seem to work wonders for a title.
At its heart, Momo’s Quest is a well made 2d platform romp aimed firmly at the pre-school generation. Momo is a squirrel whose owner has been taken away, and Momo is on the trail to find her. Collecting dropped beads along the way, Momo travels through the various levels, finding friends to help along the way.
Game play is incredibly simple, as Momo follows your mouse pointer (transformed into an acorn) left and right, the further away meaning faster travel. A left click makes Momo jump, and that’s it. Easy for anyone to pick up and play, without overcomplicated actions needed or wanted, and a generous collision detection means no tricky pixel perfect jumps are needed.
“And Yet It Moves.” An interesting title and an interesting idea. Is it also an interesting game? The idea is simple enough: Move your “ghost” from checkpoint to checkpoint in almost standard side-scrolling manner. Every game must have a hook, and in this case, it is the ability to flip the world around, creating a new perspective, and more importantly, new direction of gravity. The story is even simpler: There isn’t one.