Tim Keenan, an indie game developer and owner of MisFits Attic created this funny video about what happens when an Indie game developer tells someone they are creating a PC video game as opposed to a game for iOS and Android. Admittedly we always wonder why indie game developers build their games for the PC rather than iOS and Android.
Misfits Attic created “A Virus Named Tom” a really fun puzzle game you can buy for $9.99 for the PC. “Hey Tim when are you going to release it on iOS and Android?
Hi, I am Austin Haynes, the lead composer for Cognition: An Erica Reed Thriller. I also did the music for The Silver Lining, which was a fan game based off of King’s Quest. When I got involved in Cognition, the first point to discuss was what kind of music would fit the game? I had seen the lovely artwork designs and after discussing with Cesar Bittar, the project director and CEO of Phoenix Online, we both came to the conclusion that electronic elements along with some acoustic instruments would be a good fit. In our discussion, I learned that the game had dark imagery so the textures of synthesizers and otherworldly sounds would fit nicely along with dynamic instruments such as piano and strings. It is dark, mysterious, but also personal and heartfelt too. The setting was clearly different in comparison to The Silver Lining. This would be our first commercial game but as with the rest of Phoenix Online, we welcomed the challenge. (more…)
Cliff Harris, owner and sole programmer for the indie studio known as Positech Games released this video where Cliff explains the debugging tools he uses during the development of his upcoming strategy PC game called Gratuitous Bank Battles (GTB). Cliff (Positech Games) makes elaborate strategy and simulation video games and this video gives the audience insight into the development process. The video may not appeal to everyone but certainly to folks who want to learn more about the game development process. GTB is currently in alpha and the beta release will be made available to folks who pre-order the game soon. (more…)
Guest Post by Weldon Hathaway, Technical Director, at Phoenix Online Studios.
Before Cognition, Phoenix Online cut its teeth on the freeware fangame The Silver Lining, based on the popular Sierra Online series King’s Quest. As a non-commercial game, all work on this game has been volunteer-based and continues currently—we have released four out five episodes so far! For our upcoming fifth Episode, TSL will be making the switch from the Torque engine to the Unity engine, the same one that we’re using for Cognition (as mentioned in the last entry). Our Technical Director, Weldon Hathaway, explains how and why we made this switch in this week’s Developer Diary. (more…)
Guest post from Katie Hallahan of Phoenix Online Studios, the creator of Cognition: An Erica Reed Thiller. Consumers can support Cognition Erica Reed’s Kickstarter campaign.
Kickstarter (described towards the end of the first Cognition Developer Diary) is an interesting new extension of social media. If you’ve ever wanted to be creative in a professional capacity, you’ve also run into the eternal problem of the starving artist: it’s not easy to get paid to create. But it’s really easy to blog and tweet! Enter the Kickstarter, a place where creative projects can utilize social media to share their projects and ideas and, hopefully, get the funding they need to get off the ground. (more…)
Written by Katie Hallahan from Phoenix Online Studios
Hello and welcome to the first developer diary entry from Phoenix Online! We’re very excited to be posting this on HarryBalls.com, and thank you very much to the site admins for this opportunity!
Every few weeks, we’ll be bringing you news on the progress of our upcoming adventure game, Cognition: An Erica Reed Thriller! Beginning with our experience and current progress with our Kickstarter campaign (78% of the way to our goal!). But first, who the heck are we? (more…)